$columnsTable
";
$class = 'f1e0c6';
$displayedItems = array();
$runeDex = 0;
foreach($items as $item) {
try {
$itemWeight = 0;
$itemName = "";
$clientId = "";
if(isset($item['weight'])){
$itemWeight = $item['weight'];
}
if(isset($item['name'])){
$itemName = $item['name'];
}
if(isset($item['clientid'])){
$clientId = $item['clientid'];
}
if($itemName == "") continue;
$weightFormatted = number_format($itemWeight / 100, 2, '.', '');
$nameFormatted = ucwords(strtolower($itemName));
if (stripos($item['name'], 'reward spell rune') !== false) continue;
$toggleClass = ($toggleClass === "Odd") ? "Even" : "Odd";
$class = "";
if(in_array($title, $armorSet)){
$tableHtml .= generateArmorsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Shields Data"){
$tableHtml .= generateShieldsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif(in_array($title, $weapons)){
$tableHtml .= generateWeaponsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Wands Data"){
$tableHtml .= generateWandsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Throwing Weapons Data"){
$tableHtml .= generateThrowingWeaponsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Distances Weapons Data"){
$tableHtml .= generateCrossbowRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Quivers Data"){
$tableHtml .= generateBowQuiverRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Ammunitions Data"){
$tableHtml .= generateAmmunitionRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Amulets Data"){
$tableHtml .= generateAmuletsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Rings Data"){
$tableHtml .= generateRingsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Runes Data"){
if($runeDex == 0){
$tableHtml .= "
 |
blank rune |
Support |
0 |
Does not have. |
1.20 oz |
";
$toggleClass = ($toggleClass === "Odd") ? "Even" : "Odd";
}
$runeDex = 1;
// if(!isset($item["attributes"]['runespellname'])){
// $toggleClass = ($toggleClass === "Odd") ? "Even" : "Odd";
// continue;
// }
$tableHtml .= generateRunesRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Foods Data"){
$tableHtml .= generateFoodsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Tools Data" || $title == "Light Sources Data" || $title == "Rings Data" || $title == "Valuables Data"){
$tableHtml .= generateUtilsRow($item, $serverPath, $toggleClass, $nameFormatted);
}elseif($title == "Containers Data"){
$tableHtml .= generateBagsRow($item, $serverPath, $toggleClass, $nameFormatted);
}
}catch (\Throwable $th) {
//throw $th;
}
$tableHtml .= "
";
}
$tableHtml .= "
|
|